4 research outputs found

    Structure in the Value Function of Two-Player Zero-Sum Games of Incomplete Information

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    Zero-sum stochastic games provide a rich model for competitive decision making. However, under general forms of state uncertainty as considered in the Partially Observable Stochastic Game (POSG), such decision making problems are still not very well understood. This paper makes a contribution to the theory of zero-sum POSGs by characterizing structure in their value function. In particular, we introduce a new formulation of the value function for zs-POSGs as a function of the "plan-time sufficient statistics" (roughly speaking the information distribution in the POSG), which has the potential to enable generalization over such information distributions. We further delineate this generalization capability by proving a structural result on the shape of value function: it exhibits concavity and convexity with respect to appropriately chosen marginals of the statistic space. This result is a key pre-cursor for developing solution methods that may be able to exploit such structure. Finally, we show how these results allow us to reduce a zs-POSG to a "centralized" model with shared observations, thereby transferring results for the latter, narrower class, to games with individual (private) observations

    Automated Optimization of Walking Parameters for the Nao Humanoid Robot

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    This paper describes a framework for optimizing walking parameters for a Nao humanoid robot. In this case an omnidirectional walk is learned. The parameters are learned in simulation with an evolutionary approach. The best performance was obtained for a combination of a low mutation rate and a high crossover rate.
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